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TEST DRIVE MEME #10

a. that's where we both belong
[you wake up.
it doesn't matter where you were before. going to bed? dying? opening the door to face a great evil? same result. you wake up in a soft bed with starched sheets in a cool, darkened room, sunlight peeking out from behind thick curtains. maybe you're alone; maybe you aren't. maybe you immediately notice the folded paper on the bedside table near your head. if you don't, you better fix that real quick: you won't be able to even open the door before you read it.
the note itself is written in a neat hand on white card stock; there is a stylized logo of a ship with the words SERENA ETERNA printed underneath. the note reads as follows:
Dear Passenger(s),
As your cruise director, it is my great honor to welcome you aboard the Serena Eterna, your destination for fun and adventure! We know you could have chosen any cruise line for your vacation, and we're very grateful you chose ours! On behalf of the Captain, I would like to assure each and every passenger that will we do whatever it takes to fulfill all your needs and desires during your journey with us.
At your earliest possible convenience, please attend the mandatory lifeboat drill by the end of the day. I'm sure everyone is very eager to get started on all the fun and sun, but safety always comes first! You can find your life jacket in your cabin's closet; carry it to your assigned muster station on deck one, where I will take you through the drill. If you can't find me in the crowd, just look for the gal with the winning smile!
See You Real Soon!
Sincerely,
Gal Friday
you walk to deck one. you have no other choice: every time you try to step in a direction some unseen being considers "not towards deck one," you find your legs no longer move, staying stock still, frozen. whether compelled quickly by curiosity, or delayed by pure stubbornness, the result is the same, and you are left milling around with other similarly curious or stubborn people.
you see someone in uniform near the front of the crowd. she seems to be a gal, but is missing the winning smile, along with most of her other features. she seems to see you, though, rushing to your side and placing a lei around your neck with great formality. a voice, cheery but artificial, sees to come from nowhere and everywhere.]
Welcome aboard! I'm so happy you could join us!
[you touch the lei. rooster feathers, lotus seeds, and a carved circle of something white and hard, linked onto a silk string.
after the drill is completed, you are seemingly free to go. or, well, your legs work, now. and maybe that's as good as it's gonna get.]
b. and there's plenty of that down by the sea
[it’s strange to think about, isn’t it? how all those new passengers, the ones grumbling or shouting their way through the forced muster drill, have absolutely no idea what happened just last month. no idea about the labyrinth. no concept of why anyone around them would be a bit more hesitant around shadows.
they’ll learn.
sometimes a shadow is darker than it’s supposed to be. very rarely does anything come of that; just a vague sense that someone is watching you, and little more. sometimes, though, the shadows move. sometimes they grab at your ankles as you walk. sometimes they give you a shove as you go down the stairs. sometimes they pull your hair, or pinch your arm.
sometimes you feel something sharp cut into your lower leg.
that’s not a shadow, though. that’s a fiddler crab. you see the crab, sometimes. the cut isn’t from its claws, which don’t look very intimating; it’s not a very large crab. the cut is from the large kitchen knife crudely taped onto its back. it’s probably fine. it's not chasing you. there isn't evil in its heart. probably.]
c. think I'll go back to the Keys
[one day, in the atrium, two pedestals suddenly appear. on each is a large button: one green, and one blue. pressing the blue button gives you a little treat, popping out of thin air next to you. pressing the green button sends a small electric shock through your body. weird, but, hey, pretty avoidable, right?
except, it seems to be spreading. to every other button on board.
in the elevator. on the soda machine. the arcade. your phone. the bell on Friday’s desk.]
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"You've got it. I haven't got the shape of this place quite yet, but more importantly, I'm trying to figure out if anyone I know is also here. Thought about just shouting for them all, but that's inefficient."
And too many names to deal with.
"Together, we can figure out what went wrong."
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Either way, Erin sucks a breath in between her teeth. "So. Good news that's also bad news. Odds are real high none of your friends came with you. Good for them, bad for you. You've been uh...elected...to live here...involuntarilyyyyyy."
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Folding her arms, Fever rolls over this information in her skull. It's bad news in the sense that she's gotten flung around to gods know where, that something wants to keep her there. But that's not an insurmountable obstacle. And if no one else came with her, then that means the guardian's safe - the others are capable enough to see to it, though they'll doubtless be distressed at her disappearance.
"You're right. That is good news and bad news at once. Okay. So how do I get un-elected?"
Because this isn't permanent. The concept of that hasn't even crossed her mind. As far as she thinks, this is a day trip that's a little out of hand.
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Alright, so maybe it's longer than a few days. The logical part of her knows that her companions are going to keep on with what needs to happen while she's away, that the wheel of fate won't stop turning because one person got waylaid, but still, she wants to be there. She wants to see it all with her own eyes, be in the heart of the fray herself, rending enemies into charred and bloody pieces, free everyone from the tadpoles before it's too late. Normal wants.
And of course, the feeling that it is very fucking annoying to be caught up in some other god's mess at the moment. He could send her back once it's handled, or he could add her to the list of things to flee from. Gods can still bleed, and she wonders what color will spray if this one falls under her blade. Golden ichor? Black as night? Or red as so many other things do?
Ah, she was zoning out for a second there.
"Do we know where to start? Because I have something that's somewhat time sensitive to get back to."
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She gently tosses the cheese she's holding, mostly to have something to do with her hands. "You're in a death march, not a race, Fever. I can point you at people with information and interesting perspectives, but I really, really need you to understand that you're stuck here. You can't even properly die, not that it doesn't fucking suck to get killed anyway."
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Can't even properly die? Did some people try it as a way out? Not entirely surprising, given life. But a god that'd go and resurrect all of those stuck in his plane - either they're his favorite pets, or it's an apology for the whole being stuck thing. Or he just dislikes corpses, who knows.
"Stuck for now. If this time separation means I have more on my hands to work with, then I'll slow my pace enough to eat and sleep when I need to."
If Erin's going to call her a fool, she's prepared for it.
"I would appreciate whoever you think I should talk to, though."
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"Half-elven sorcerer who had a run in with some interesting wild magic."
Why half? Just simple projection.
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Thankfully, she isn't put off by Erin getting closer - her eyes widen in a bit of surprise, but it doesn't feel threatening, more just someone full of an idea. Maybe she hit the nail on the head exactly, and this woman is just starved for a taste of home. Maybe she just said something completely incomprehensible.
"Why do you ask?"
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Sayyessayyessayyes
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2. She sounds like a typical druid.
3. I've never heard of a druid in my life.
4. [DECEPTION] I'm actually a druid, can't you tell?]
"That sounds exactly like what a druid is. I didn't realize the concept would be uncommon to anyone."
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(Take it down a notch.)
NEVER!
"Okay so, okay, okay, so, here's the thing, okay -" Deep Breath Rides Again. "- you're gonna meet people from all sorts of worlds. A bunch are just variations on the same world, it's a whole thing, but, butbutbutbut, I think you're from the same kind of world as Ylva and Cassandra! Magical places with professional adventurers, lots of people who aren't humans, gods that never shut the fuck up, there's skeleton wizards sometimes? You've gotta meet 'em, they'll be through the moon!"
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"All of those sound perfectly normal to me - it's a little weird to hear you talk like they aren't." Just saying. She can accept the idea that not everyone comes from the same world fair enough, but it's strange to consider that other places might not have adventurers, or skeleton wizards.
(Maybe not the second one.)
"But I'd be happy to meet either of them at any time."
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Okay Erin. Breathe. In. Out. Iiiiiin.
"- They're my girls, I wanna see 'em happy, y'know? And maybe more on topic if you're looking for a perspective on being here that I don't like, share myself? Cass is your lass. Very uh...focused on getting back home."
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"Off topic or not, you've still been far more helpful than the faceless woman or the letter I found by my bed. They didn't offer much of anything."
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Moment of truth here.
baldur's gate 3 spoilers.
Frankness and honesty it is. The woman seems direct enough. The worst Erin can do is laugh at her or something.
"...And I'd be fine to meet them too. Look, I don't have any quarrel if you'd like to stay here, and I don't doubt that there's enough who have their lives improved by getting elected, who deserve every chance to stay here. But my companions and I are trying to stop a cult from laying waste to the entire Coast with a giant brain. You can see how that would skew my reasoning."
And for the briefest flash of a second, she wishes the tadpole was alive, that she might try to reach out to them, to say I'm okay.
"I can't just accept that I can do nothing and leave it all for them to handle."
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Nodding with every name, she makes more notes on who to meet, who to talk to. And she'll have to think about how to approach them - Erin said you have thoughts about our situation might work. After a suitable introduction.
"That's a sizable number of names. Thank you for all of it, the information on our predicament included."
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The fact that she wants to see just what happens with the cougar is just her own inclinations, though.
"The clothing store is a haunt for monsters, so be smart about entry. Got it."
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"The last warnings are related to each other. Don't lose the charm that Gal Friday gave you, and don't break any sigils or circles you find. We all nearly died the last time, and I kinda like living. The dating scene in eternal oblivion fucking blows.'
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"What does the charm do? I still have it, but I can't figure out the magic on it."
Breaking any sigils...well she'll try to keep them safe. As long as no stray hands come from them.
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Wrap?
wrap.