Entry tags:
MARCH EVENT INFO POST: A SOUND OF THUNDER
man, it’s sure been a wild couple of months, huh? Fio has been having weird dreams. a mirror ate Bash. Crabb touched some stuff. Ava and Pratt fed Ebalon’s corpse to a ghost. wild stuff.
anyway, entirely unrelated, there’s suddenly giant holes in reality everywhere?


that’s normal. that’s probably fine. it’s friendly.
WELCOME TO MEMSHARE EVENT BUT BUILT DIFFERENT! throughout the month of March, large cracks will begin to form around the Serena Eterna: on walls, on floors, in the air, under water, anywhere and everywhere. these cracks are completely benign until touched; anyone who touches one will find themselves pulled inside, along with anyone standing too close to them.
inside, they will find themselves in the middle of a fellow passenger’s memory - physically. they will be able to interact with the world of the memory, and those inside it will react to them and their actions. what they do in the memory will have a lasting impact: namely, if you die in the memory, you die in real life, and the new memory formed by their actions will join the existing memory inside the memory-owner’s, well, memory.
super confusing and weird, right? let’s try to explain this through an example.
a crack forms, containing Jack’s memory of the day he and Jill went up the hill. the crack, at separate times, is touched by Tom, alone, and Dick and Harry, together. while in the memory, Tom saves Jack when he falls down in the hill; meanwhile, Dick and Harry are killed when Tom and Jill collide with them, killing them both. Tom leaves the memory unscathed, while Dick and Harry revive in their cabins, thankful that they seem to have been spared the Dumb Death Tax.
from that point on, until otherwise noted, Jack will have three separate memories of the same event: falling down and breaking his crown, being saved by Tom, and dying. despite the fact that these three memories are very much mutually exclusive, and the fact that Jack also has memories of his life after apparently dying, he will be unable to discern which memory is the true one on his own. they will all feel equally real to him.
(note: this isn’t permanent! probably. you have a chance to fix it! a chance.)
please feel free to use this post for plotting purposes. memories can be shared as many times as you feel you can handle; how they are shared (threading out the interaction, handwaving and just writing the memory and the reaction separately, etc) is entirely up to you.
oh, and one more thing.
there will also be npc memories available. these memories will be much less interactive than passenger ones, but will contain Delicious Lore. sign-up thread below, closes on March 1st. memories will be allocated randomly to no more than one or two characters each.
anyway, entirely unrelated, there’s suddenly giant holes in reality everywhere?


that’s normal. that’s probably fine. it’s friendly.
WELCOME TO MEMSHARE EVENT BUT BUILT DIFFERENT! throughout the month of March, large cracks will begin to form around the Serena Eterna: on walls, on floors, in the air, under water, anywhere and everywhere. these cracks are completely benign until touched; anyone who touches one will find themselves pulled inside, along with anyone standing too close to them.
inside, they will find themselves in the middle of a fellow passenger’s memory - physically. they will be able to interact with the world of the memory, and those inside it will react to them and their actions. what they do in the memory will have a lasting impact: namely, if you die in the memory, you die in real life, and the new memory formed by their actions will join the existing memory inside the memory-owner’s, well, memory.
super confusing and weird, right? let’s try to explain this through an example.
a crack forms, containing Jack’s memory of the day he and Jill went up the hill. the crack, at separate times, is touched by Tom, alone, and Dick and Harry, together. while in the memory, Tom saves Jack when he falls down in the hill; meanwhile, Dick and Harry are killed when Tom and Jill collide with them, killing them both. Tom leaves the memory unscathed, while Dick and Harry revive in their cabins, thankful that they seem to have been spared the Dumb Death Tax.
from that point on, until otherwise noted, Jack will have three separate memories of the same event: falling down and breaking his crown, being saved by Tom, and dying. despite the fact that these three memories are very much mutually exclusive, and the fact that Jack also has memories of his life after apparently dying, he will be unable to discern which memory is the true one on his own. they will all feel equally real to him.
(note: this isn’t permanent! probably. you have a chance to fix it! a chance.)
please feel free to use this post for plotting purposes. memories can be shared as many times as you feel you can handle; how they are shared (threading out the interaction, handwaving and just writing the memory and the reaction separately, etc) is entirely up to you.
oh, and one more thing.
there will also be npc memories available. these memories will be much less interactive than passenger ones, but will contain Delicious Lore. sign-up thread below, closes on March 1st. memories will be allocated randomly to no more than one or two characters each.
Crabb Plotting
- Prosperity Bridge: Seen Here and Here. A bridge known for being a playground for rich socialites is collapsed out from under tens if not hundreds of people by the Black Note. Whilst Crabb's good friend Bastrop/Lavender Jack fights the Note, Crabb attempts to evacuate the bridge with no success. In the real memory Crabb saves four people in her car, barely, then walks home and has that fateful talk with her ex/the Note in disguise. Maybe you help evacuate people, maybe you become another person she saves, maybe you die in the collapse, maybe you refuse to let her walk home alone.
- Margrave Ballroom Fundraiser Event: Seen Here. A fancy event run out of Johnny's Margrave building, where two of Gallery's corrupt politicians are playing nice for the public and giving a cheque to the orphanage's headmaster. Crabb's out on a sort of date with him. Mill around Gallery high-society, listen as the rich speculate about the Black Note and Lavender Jack, nose in on Crabb's conversations, interrupt her, spill a drink on Tom if you realise who he is, whatever.
- Intruder in Bastrop Manor: It's you. You're the intruder. It's the early hours of the morning in the Manor and Ducky/Crabb are playing chess whilst they wait for Bastrop to return from a mission. No one else is supposed to be there. They will react accordingly.
I can also attempt to dig up other options, but there aren't a huge amount of options that keep the detail of the intended memory once interrupted. But if you want to see something pre-canon with a younger Crabb, or during the two years she was living in Johnny's building working as a detective with Ferrier, I can come up with something.