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MARCH EVENT INFO POST: A SOUND OF THUNDER
man, it’s sure been a wild couple of months, huh? Fio has been having weird dreams. a mirror ate Bash. Crabb touched some stuff. Ava and Pratt fed Ebalon’s corpse to a ghost. wild stuff.
anyway, entirely unrelated, there’s suddenly giant holes in reality everywhere?


that’s normal. that’s probably fine. it’s friendly.
WELCOME TO MEMSHARE EVENT BUT BUILT DIFFERENT! throughout the month of March, large cracks will begin to form around the Serena Eterna: on walls, on floors, in the air, under water, anywhere and everywhere. these cracks are completely benign until touched; anyone who touches one will find themselves pulled inside, along with anyone standing too close to them.
inside, they will find themselves in the middle of a fellow passenger’s memory - physically. they will be able to interact with the world of the memory, and those inside it will react to them and their actions. what they do in the memory will have a lasting impact: namely, if you die in the memory, you die in real life, and the new memory formed by their actions will join the existing memory inside the memory-owner’s, well, memory.
super confusing and weird, right? let’s try to explain this through an example.
a crack forms, containing Jack’s memory of the day he and Jill went up the hill. the crack, at separate times, is touched by Tom, alone, and Dick and Harry, together. while in the memory, Tom saves Jack when he falls down in the hill; meanwhile, Dick and Harry are killed when Tom and Jill collide with them, killing them both. Tom leaves the memory unscathed, while Dick and Harry revive in their cabins, thankful that they seem to have been spared the Dumb Death Tax.
from that point on, until otherwise noted, Jack will have three separate memories of the same event: falling down and breaking his crown, being saved by Tom, and dying. despite the fact that these three memories are very much mutually exclusive, and the fact that Jack also has memories of his life after apparently dying, he will be unable to discern which memory is the true one on his own. they will all feel equally real to him.
(note: this isn’t permanent! probably. you have a chance to fix it! a chance.)
please feel free to use this post for plotting purposes. memories can be shared as many times as you feel you can handle; how they are shared (threading out the interaction, handwaving and just writing the memory and the reaction separately, etc) is entirely up to you.
oh, and one more thing.
there will also be npc memories available. these memories will be much less interactive than passenger ones, but will contain Delicious Lore. sign-up thread below, closes on March 1st. memories will be allocated randomly to no more than one or two characters each.
anyway, entirely unrelated, there’s suddenly giant holes in reality everywhere?


that’s normal. that’s probably fine. it’s friendly.
WELCOME TO MEMSHARE EVENT BUT BUILT DIFFERENT! throughout the month of March, large cracks will begin to form around the Serena Eterna: on walls, on floors, in the air, under water, anywhere and everywhere. these cracks are completely benign until touched; anyone who touches one will find themselves pulled inside, along with anyone standing too close to them.
inside, they will find themselves in the middle of a fellow passenger’s memory - physically. they will be able to interact with the world of the memory, and those inside it will react to them and their actions. what they do in the memory will have a lasting impact: namely, if you die in the memory, you die in real life, and the new memory formed by their actions will join the existing memory inside the memory-owner’s, well, memory.
super confusing and weird, right? let’s try to explain this through an example.
a crack forms, containing Jack’s memory of the day he and Jill went up the hill. the crack, at separate times, is touched by Tom, alone, and Dick and Harry, together. while in the memory, Tom saves Jack when he falls down in the hill; meanwhile, Dick and Harry are killed when Tom and Jill collide with them, killing them both. Tom leaves the memory unscathed, while Dick and Harry revive in their cabins, thankful that they seem to have been spared the Dumb Death Tax.
from that point on, until otherwise noted, Jack will have three separate memories of the same event: falling down and breaking his crown, being saved by Tom, and dying. despite the fact that these three memories are very much mutually exclusive, and the fact that Jack also has memories of his life after apparently dying, he will be unable to discern which memory is the true one on his own. they will all feel equally real to him.
(note: this isn’t permanent! probably. you have a chance to fix it! a chance.)
please feel free to use this post for plotting purposes. memories can be shared as many times as you feel you can handle; how they are shared (threading out the interaction, handwaving and just writing the memory and the reaction separately, etc) is entirely up to you.
oh, and one more thing.
there will also be npc memories available. these memories will be much less interactive than passenger ones, but will contain Delicious Lore. sign-up thread below, closes on March 1st. memories will be allocated randomly to no more than one or two characters each.
Palamedes Sextus
onlybest accommodation in the post-apocalyptic antipodes! Beachfront property! Great views! Historical touches! Full-service dining options staffed by friendly skeletons! Newly renovated pool and gym! The hungry ghosts probably won’t kill you, but the murderer on the loose might!I’m planning on making three different memories available to folks who want to do the memloss thing with Pal. All come from the events of Gideon the Ninth. Two are pretty interactive, one isn’t, but is a good chance to learn something about Pal that he hasn’t really told anyone, if you’re into that kind of thing.
The arms look like swords and I want to fight it: At Canaan House, there are a series of laboratories that include trials or puzzles meant to test some form of necromancy. For this memory, you’ll get to help Pal (and Camilla) solve the Transference/Winnowing trial, which basically involves fighting a skeleton monster. There is some other stuff, but the skeleton monster is the important bit.
Murder Most Foul: Two of the visitors to Canaan House show up dead under mysterious circumstances! Help Pal and the others investigate the crime scene. Technically, this scene involves just about every character in GtN, so it’s a fun chance to interact with some of the others, if you’re into that.
A God-killing star: Watch Pal die. :( This one is non-interactive; you’ll be stuck in the hallway outside the room where it happens. But you will get to hear the novel’s Big Bad give a speech about why they murdered a bunch of people, and listen to Pal tell them how much they suck.
I may come up with some other ideas later, but these are the most concrete ones I have so far. Happy to talk further if anything strikes your fancy!
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Since that one isn't very interactive, feel free to tag a different one as well if you want Cassandra to do something more!
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And yes! How about the skeleton monster?
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also cannot wait to roll a die and figure out how clarke'll explain herself in any "wait who the hell are you?" moment. toss up between "uh i'm a revenant" and some scaled back truth "we meet later and right now i'm stuck in your memories"
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And I love the idea of Jade visiting the skeleton battle! There's a trick to defeating the skeleton (which I'll explain once I have the brain for it, lol) and I'm excited for Jade to help them crack it. ALSO HE GETS TO MEET CAMILLA SOB.
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But the challenge about siphoning we talked about would be good too.
Also the Skeleton Monster.
I can't decide haha.
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