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MARCH EVENT INFO POST: A SOUND OF THUNDER
man, it’s sure been a wild couple of months, huh? Fio has been having weird dreams. a mirror ate Bash. Crabb touched some stuff. Ava and Pratt fed Ebalon’s corpse to a ghost. wild stuff.
anyway, entirely unrelated, there’s suddenly giant holes in reality everywhere?


that’s normal. that’s probably fine. it’s friendly.
WELCOME TO MEMSHARE EVENT BUT BUILT DIFFERENT! throughout the month of March, large cracks will begin to form around the Serena Eterna: on walls, on floors, in the air, under water, anywhere and everywhere. these cracks are completely benign until touched; anyone who touches one will find themselves pulled inside, along with anyone standing too close to them.
inside, they will find themselves in the middle of a fellow passenger’s memory - physically. they will be able to interact with the world of the memory, and those inside it will react to them and their actions. what they do in the memory will have a lasting impact: namely, if you die in the memory, you die in real life, and the new memory formed by their actions will join the existing memory inside the memory-owner’s, well, memory.
super confusing and weird, right? let’s try to explain this through an example.
a crack forms, containing Jack’s memory of the day he and Jill went up the hill. the crack, at separate times, is touched by Tom, alone, and Dick and Harry, together. while in the memory, Tom saves Jack when he falls down in the hill; meanwhile, Dick and Harry are killed when Tom and Jill collide with them, killing them both. Tom leaves the memory unscathed, while Dick and Harry revive in their cabins, thankful that they seem to have been spared the Dumb Death Tax.
from that point on, until otherwise noted, Jack will have three separate memories of the same event: falling down and breaking his crown, being saved by Tom, and dying. despite the fact that these three memories are very much mutually exclusive, and the fact that Jack also has memories of his life after apparently dying, he will be unable to discern which memory is the true one on his own. they will all feel equally real to him.
(note: this isn’t permanent! probably. you have a chance to fix it! a chance.)
please feel free to use this post for plotting purposes. memories can be shared as many times as you feel you can handle; how they are shared (threading out the interaction, handwaving and just writing the memory and the reaction separately, etc) is entirely up to you.
oh, and one more thing.
there will also be npc memories available. these memories will be much less interactive than passenger ones, but will contain Delicious Lore. sign-up thread below, closes on March 1st. memories will be allocated randomly to no more than one or two characters each.
anyway, entirely unrelated, there’s suddenly giant holes in reality everywhere?


that’s normal. that’s probably fine. it’s friendly.
WELCOME TO MEMSHARE EVENT BUT BUILT DIFFERENT! throughout the month of March, large cracks will begin to form around the Serena Eterna: on walls, on floors, in the air, under water, anywhere and everywhere. these cracks are completely benign until touched; anyone who touches one will find themselves pulled inside, along with anyone standing too close to them.
inside, they will find themselves in the middle of a fellow passenger’s memory - physically. they will be able to interact with the world of the memory, and those inside it will react to them and their actions. what they do in the memory will have a lasting impact: namely, if you die in the memory, you die in real life, and the new memory formed by their actions will join the existing memory inside the memory-owner’s, well, memory.
super confusing and weird, right? let’s try to explain this through an example.
a crack forms, containing Jack’s memory of the day he and Jill went up the hill. the crack, at separate times, is touched by Tom, alone, and Dick and Harry, together. while in the memory, Tom saves Jack when he falls down in the hill; meanwhile, Dick and Harry are killed when Tom and Jill collide with them, killing them both. Tom leaves the memory unscathed, while Dick and Harry revive in their cabins, thankful that they seem to have been spared the Dumb Death Tax.
from that point on, until otherwise noted, Jack will have three separate memories of the same event: falling down and breaking his crown, being saved by Tom, and dying. despite the fact that these three memories are very much mutually exclusive, and the fact that Jack also has memories of his life after apparently dying, he will be unable to discern which memory is the true one on his own. they will all feel equally real to him.
(note: this isn’t permanent! probably. you have a chance to fix it! a chance.)
please feel free to use this post for plotting purposes. memories can be shared as many times as you feel you can handle; how they are shared (threading out the interaction, handwaving and just writing the memory and the reaction separately, etc) is entirely up to you.
oh, and one more thing.
there will also be npc memories available. these memories will be much less interactive than passenger ones, but will contain Delicious Lore. sign-up thread below, closes on March 1st. memories will be allocated randomly to no more than one or two characters each.
Nat's plans
I'll do the details per character but the basics:
Wednesday: Mostly benign memories, a lot of school life.
Demyx: Could do some silly, mission-type memories, on the lighthearted end. On the darker end, some memory fuckery, being trapped in a situation that's impossible to get out of. Potential death.
Yato: One hell of a walking trigger warning. Murder, child abuse, dismemberment. There are not a lot of good memories to draw upon. It can be done, but there's only a few.
Yatogami
The Beauty of Humanity: This is a warm childhood memory, surrounding Yato and Sakura and him learning that humans have value in their lives and what he's doing is killing them.
A Deep Loss: Nora works to coerce Yato into telling Sakura her name, leading to the destruction of the only person who's actually cared for him, and he's forced to kill her.
A Gentle Rebellion: Yato is losing interest in what he's doing and his Father starts trying to pull him back in line. They're interrupted when a newly born, tiny god appears and Yato is shown the consequences of him not listening.
The Burial Ground: A neutral, but sad memory. Yato digs up Yukine's remains, spends a good deal of time reading all of his letters, before moving the body somewhere much more peaceful.
Yato vs. Hagusa: Having become a nora, Yukine and Yato are the ones facing off and Yato doesn't want to do much to stop him, outside of talk.
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Re: Yatogami
they could bond over having to kill the people close to them if you wanna do the deep loss route \o/
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Killing Sakura is probably the one that fits that bill the most.
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this reminds me i need to go finish/read the manga B)
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If moving Yukine's grave, then he would definitely try to help and they could talk maybe?
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Demyx
The Kid With The Key: Demyx faces off against Sora to his ultimate demise. For the time being at least. Nobody round one.
The World That Never Was: A castle, a bunch of Nobodies, and Demyx has a different relationship with each one. Many of them are teasing, lightly antagonistic.
Organization Redux: Dragged back into this mess, Demyx is given a choice that really isn't a choice when it comes down to it. A lot of confusion and missing memories here.
The Proposition: Vexen recruits him for a non-combat mission that he considers turning down, but ultimately accepts.
The Spy In Their Midst: Demyx is doing good things, perhaps not for the right reasons but that doesn't really matter. All that matters is that he's sneaking around behind everyone's back.
Wednesday Addams
Seeking Out Evidence: Eugene and Wednesday investigate a cave they believe belongs to the Hyde, trying to narrow down who it is.
Visionception: There's potential here to interact with one of her visions! Most of them have been with Goody Addams, her ancestor.
Exploring An Abandoned House: What it says on the tin. The Hyde shows up halfway for a jump scare and a chase scene.
School Life: Options could include a school dance, fencing, an excellent concert that ends with a real bang.