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MARCH EVENT INFO POST: A SOUND OF THUNDER
man, it’s sure been a wild couple of months, huh? Fio has been having weird dreams. a mirror ate Bash. Crabb touched some stuff. Ava and Pratt fed Ebalon’s corpse to a ghost. wild stuff.
anyway, entirely unrelated, there’s suddenly giant holes in reality everywhere?


that’s normal. that’s probably fine. it’s friendly.
WELCOME TO MEMSHARE EVENT BUT BUILT DIFFERENT! throughout the month of March, large cracks will begin to form around the Serena Eterna: on walls, on floors, in the air, under water, anywhere and everywhere. these cracks are completely benign until touched; anyone who touches one will find themselves pulled inside, along with anyone standing too close to them.
inside, they will find themselves in the middle of a fellow passenger’s memory - physically. they will be able to interact with the world of the memory, and those inside it will react to them and their actions. what they do in the memory will have a lasting impact: namely, if you die in the memory, you die in real life, and the new memory formed by their actions will join the existing memory inside the memory-owner’s, well, memory.
super confusing and weird, right? let’s try to explain this through an example.
a crack forms, containing Jack’s memory of the day he and Jill went up the hill. the crack, at separate times, is touched by Tom, alone, and Dick and Harry, together. while in the memory, Tom saves Jack when he falls down in the hill; meanwhile, Dick and Harry are killed when Tom and Jill collide with them, killing them both. Tom leaves the memory unscathed, while Dick and Harry revive in their cabins, thankful that they seem to have been spared the Dumb Death Tax.
from that point on, until otherwise noted, Jack will have three separate memories of the same event: falling down and breaking his crown, being saved by Tom, and dying. despite the fact that these three memories are very much mutually exclusive, and the fact that Jack also has memories of his life after apparently dying, he will be unable to discern which memory is the true one on his own. they will all feel equally real to him.
(note: this isn’t permanent! probably. you have a chance to fix it! a chance.)
please feel free to use this post for plotting purposes. memories can be shared as many times as you feel you can handle; how they are shared (threading out the interaction, handwaving and just writing the memory and the reaction separately, etc) is entirely up to you.
oh, and one more thing.
there will also be npc memories available. these memories will be much less interactive than passenger ones, but will contain Delicious Lore. sign-up thread below, closes on March 1st. memories will be allocated randomly to no more than one or two characters each.
anyway, entirely unrelated, there’s suddenly giant holes in reality everywhere?


that’s normal. that’s probably fine. it’s friendly.
WELCOME TO MEMSHARE EVENT BUT BUILT DIFFERENT! throughout the month of March, large cracks will begin to form around the Serena Eterna: on walls, on floors, in the air, under water, anywhere and everywhere. these cracks are completely benign until touched; anyone who touches one will find themselves pulled inside, along with anyone standing too close to them.
inside, they will find themselves in the middle of a fellow passenger’s memory - physically. they will be able to interact with the world of the memory, and those inside it will react to them and their actions. what they do in the memory will have a lasting impact: namely, if you die in the memory, you die in real life, and the new memory formed by their actions will join the existing memory inside the memory-owner’s, well, memory.
super confusing and weird, right? let’s try to explain this through an example.
a crack forms, containing Jack’s memory of the day he and Jill went up the hill. the crack, at separate times, is touched by Tom, alone, and Dick and Harry, together. while in the memory, Tom saves Jack when he falls down in the hill; meanwhile, Dick and Harry are killed when Tom and Jill collide with them, killing them both. Tom leaves the memory unscathed, while Dick and Harry revive in their cabins, thankful that they seem to have been spared the Dumb Death Tax.
from that point on, until otherwise noted, Jack will have three separate memories of the same event: falling down and breaking his crown, being saved by Tom, and dying. despite the fact that these three memories are very much mutually exclusive, and the fact that Jack also has memories of his life after apparently dying, he will be unable to discern which memory is the true one on his own. they will all feel equally real to him.
(note: this isn’t permanent! probably. you have a chance to fix it! a chance.)
please feel free to use this post for plotting purposes. memories can be shared as many times as you feel you can handle; how they are shared (threading out the interaction, handwaving and just writing the memory and the reaction separately, etc) is entirely up to you.
oh, and one more thing.
there will also be npc memories available. these memories will be much less interactive than passenger ones, but will contain Delicious Lore. sign-up thread below, closes on March 1st. memories will be allocated randomly to no more than one or two characters each.
WAYNE Plotting? Sorta?
+Gardening- You join Wayne for a very chill sort of day in his vegetable garden, far before the events of the Hylemxylem. You can meet his cat, watch TV, hang out on the cliffside and watch the ocean. Maybe you're that one neighbor that's only barely affected by the nonsense of the 'xylem's signal!
+The Desert- One of two ways for this one: He could already have Dedusmuln with him, or at least be out on his errand to help his lovely new archeologist friend. You can help them find the fabled Paper Cup. This comes with a possible side of combat and death. Speaking of...
+Death- Maybe you were already in the Afterlife, maybe you were part of his team when they first got walloped by the Fleshstache. Either way, now you're on a beach that feels as if it's made of kinetic sand, there are fish that will hold halting conversations with you. There's a couch to nap on, a water cooler to chat around, and you don't have to go anywhere for a while if you don't want to.
+The obligatory Trauma Option- Wayne's first encounter with a Warpo, a Poolwine-corrupted Wayne Larva. It will chase you down. You can either fight and kill it, or flee and watch Wayne have a very quiet breakdown.
+The Airship- This comes with the suggestion that you're already part of the Crew. Maybe you came onto the ship as a party member like Somsnosa, Dedusmuln and Pongorma. Maybe you came stock WITH the ship as the pilot or an engineer or something else equally handy. Either way, you get to exist with this group of deceptively soft nerds hanging out and occasionally cuddle-puddling on the couch.
+The Concert- Moonage Lobotomy live in concert! See Wayne and his crew perform some funky acid surf rock, get some merch.
I WOULD like to maybe limit this to one or two people per idea just to keep myself from getting confused and/or overwhelmed. I also welcome other suggestions for things to do under these vague ideas like encounters with large but harmless bugs. Do you want to be clay-like? Do you want to maintain your original form? Do you wanna get weird with it? Let's talk!!
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Besides if he can hold a conversation he only wants to b eat them if it's literally their thing and they tell him to. See Siffleur joke here.