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TEST DRIVE MEME #5

1. not subtle revealings
[you wake up.
it doesn't matter where you were before. going to bed? dying? opening the door to face a great evil? same result. you wake up in a soft bed with starched sheets in a cool, darkened room, sunlight peeking out from behind thick curtains. maybe you're alone; maybe you aren't. maybe you immediately notice the folded paper on the bedside table near your head. if you don't, you better fix that real quick: you won't be able to even open the door before you read it.
the note itself is written in a neat hand on white card stock; there is a stylized logo of a ship with the words SERENA ETERNA printed underneath. the note reads as follows:
Dear Passenger(s),
As your cruise director, it is my great honor to welcome you aboard the Serena Eterna, your destination for fun and adventure! We know you could have chosen any cruise line for your vacation, and we're very grateful you chose ours! On behalf of the Captain, I would like to assure each and every passenger that will we do whatever it takes to fulfill all your needs and desires during your journey with us.
At your earliest possible convenience, please attend the mandatory lifeboat drill by the end of the day. I'm sure everyone is very eager to get started on all the fun and sun, but safety always comes first! You can find your life jacket in your cabin's closet; carry it to your assigned muster station on deck one, where I will take you through the drill. If you can't find me in the crowd, just look for the gal with the winning smile!
See You Real Soon!
Sincerely,
Gal Friday
you walk to deck one. you have no other choice: every time you try to step in a direction some unseen being considers "not towards deck one," you find your legs no longer move, staying stock still, frozen. whether compelled quickly by curiosity, or delayed by pure stubbornness, the result is the same, and you are left milling around with other similarly curious or stubborn people.
you see someone in uniform near the front of the crowd. she seems to be a gal, but is missing the winning smile, along with most of her other features. she seems to see you, though, rushing to your side and placing a lei around your neck with great formality. a voice, cheery but artificial, sees to come from nowhere and everywhere.]
Welcome! I'm very glad to have you aboard!
[you touch the lei. rooster feathers, lotus seeds, and a carved circle of something white and hard, linked onto a silk string.
after the drill is completed, you are seemingly free to go. or, well, your legs work, now. and maybe that's as good as it's gonna get.]
2. a permanent reminder of a temporary feeling
[the reflections are missing. all of them. in mirrors. in television screens. on the backs of spoons. nothing looks back at you.
then, figures do show up. not your own, like you'd expect. thin, wispy apparitions, people with pleading eyes and hands, reaching out to place their palms against the surface, from their own end. faces familiar and not, beckoning, mouthing words you just can't quite make out. help me, it might be. get me out, perhaps. just until you're close enough, until your skin warms the surface of whatever it is you're peering into. and then, those same hands wrap, all too real, burning-cold against your flesh, and pull, trying to drag you through the surface, making up for their lack of strength with desperation. any flesh unlucky enough to enter the reflection comes back bone-white and cold, all sensation dead, though it will fade within a few hours.
in retrospect, it looks a bit more like they were saying something different. something more like, better you than me. or maybe it's not even words at all. they look a bit more like they're laughing.]
3. complex mementos
[but, hey. sometimes changes are good! like, today, in Playback, there's a brand-new game available for all the children to play! it's an old-fashioned sort of claw machine, the type that's so large, a particularly dedicated kindergartner could wriggle their way inside. the prizes vary, and sit loose: bags of candy, stuffed toys, firearms, painfully early-00s electronics, actually that one just looks like a dead iguana, tiny ship-branded knickknacks... like all the other games in the arcade, the game starts up automatically upon being touched; lack of quarters shouldn't keep you from having fun! pro tip: they are loaded, and they will go off if you suck at claw games and let it fall.]
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"It's possible for people to come back from it," she offers softly, gently. "It's never easy, but it is possible. I've seen it, many times."
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"My partner was helping someone. She wanted to get clean so she could see her son again. Three weeks clean, she ODed," he says sadly. It had been real hard on Ståle. Of course, Viggo was dealing with his own shit at the the time. "This was a week ago..."
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"That's terrible," she says quietly. "I'm so sorry."
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"So, why'd you give up being a sober companion?" he asks, changing the subject a little bit.
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"A couple reasons," she says. "I had been accompanying Sherlock on his cases, and I discovered that I liked what he did. I wound up helping him solve cases pretty much from the start. When my time as his sober companion ended...I stayed."
She takes a breath.
"The other reason was that I had become a sober companion as...a sort of penance."
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This isn't an interrogation, and she's hardly entitled to tell him. But she's the one who brought it up, so he doesn't feel bad about asking.
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"I had a boyfriend who was an addict. I saw how it started, and how it ruined his life. I tried helping him, but I failed. That experience gave me a lot of insight, so when I was making a career change, I chose to help other addicts."
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That doesn't necessarily mean he's going to.
He nods a little, understanding the motivation. "I'm sorry," he says sympathetically. Then, after a moment: "Unfortunately I doubt my partner would be much use as a sober companion," he says softly, giving her a small smile. Just a small joke to lighten the seriousness a little bit.
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She smiles. "It's not for everybody," she says, her voice light, joking back. "I bet she's a great cop, though."
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"He," he corrects gently. "But yeah, he is. ...All appearances to the contrary," he jokes softly. Ståle's not the kind who gives the best first-impression, and half the time he sounds like he's taking the piss, but underneath it he's solid.
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She tilts her head. "What made you decide to be a police officer?"
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"When I was 18, I was involved in some stuff. Mostly minor things, but I was getting into more heavy shit," he says, leaning forward in his chair. "I was in for questioning, full of myself and full of shit, refusing to talk. But the officer who was questioning me promised to help me. So, then when I realised I needed help, I had someone to turn to."
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"So you wanted to be someone people could turn to when they needed help," she says softly.
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"It's easy to get hard in this job. Paranoid. To suspect everyone," he says. And he's definitely speaking from personal experience, though that was less about the job and more about personal stuff, honestly. "I'll bet you've seen that too."
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Sherlock was lost in it when they first met. Joan herself got lost in it after Andrew died. Joan saved Sherlock, and he saved her in return.
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"How do you avoid it? You guys keep each other sane?" he asks gently.
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Not that they're always honest with each other. And they also don't always catch important things. But they do a better job with each other than anyone else.
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"You lived together initially cause of the sober companion thing, I assume?" he asks. Unless they're romantically involved (which it doesn't feel like, based on the way she talks about him), it seems unlikely she'd move in otherwise. Unless it was a gradual thing, where they just worked so much together it ended up that way.
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It was Andrew's death that had shown her she couldn't have a separate life. She didn't date anyone after that, not wanting to put anyone else in danger.
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"But then again, I'm Norwegian. Apparently we're all introverted loners, as a culture," he adds with a smile.
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