- 4v1 Fight: Seen Here. Crabb gets accosted by a bunch of legbreakers whilst she's investigating the site of a burned down orphanage their boss's prodigy went to. She does her best but ultimately gets her ass thoroughly handed to her, because it's not exactly a fair fight. Usually saved by the kid running off to get the headmaster, Tom Broadfoot, and it's a weird little meet-cute for them. Either leave her to get her ass beat, be a distraction, step in to help before Broadfoot arrives, step in when he does, who knows.
- Prosperity Bridge: Seen Here and Here. A bridge known for being a playground for rich socialites is collapsed out from under tens if not hundreds of people by the Black Note. Whilst Crabb's good friend Bastrop/Lavender Jack fights the Note, Crabb attempts to evacuate the bridge with no success. In the real memory Crabb saves four people in her car, barely, then walks home and has that fateful talk with her ex/the Note in disguise. Maybe you help evacuate people, maybe you become another person she saves, maybe you die in the collapse, maybe you refuse to let her walk home alone.
- Margrave Ballroom Fundraiser Event: Seen Here. A fancy event run out of Johnny's Margrave building, where two of Gallery's corrupt politicians are playing nice for the public and giving a cheque to the orphanage's headmaster. Crabb's out on a sort of date with him. Mill around Gallery high-society, listen as the rich speculate about the Black Note and Lavender Jack, nose in on Crabb's conversations, interrupt her, spill a drink on Tom if you realise who he is, whatever.
- Intruder in Bastrop Manor: It's you. You're the intruder. It's the early hours of the morning in the Manor and Ducky/Crabb are playing chess whilst they wait for Bastrop to return from a mission. No one else is supposed to be there. They will react accordingly.
I can also attempt to dig up other options, but there aren't a huge amount of options that keep the detail of the intended memory once interrupted. But if you want to see something pre-canon with a younger Crabb, or during the two years she was living in Johnny's building working as a detective with Ferrier, I can come up with something.
Crabb Plotting
- Prosperity Bridge: Seen Here and Here. A bridge known for being a playground for rich socialites is collapsed out from under tens if not hundreds of people by the Black Note. Whilst Crabb's good friend Bastrop/Lavender Jack fights the Note, Crabb attempts to evacuate the bridge with no success. In the real memory Crabb saves four people in her car, barely, then walks home and has that fateful talk with her ex/the Note in disguise. Maybe you help evacuate people, maybe you become another person she saves, maybe you die in the collapse, maybe you refuse to let her walk home alone.
- Margrave Ballroom Fundraiser Event: Seen Here. A fancy event run out of Johnny's Margrave building, where two of Gallery's corrupt politicians are playing nice for the public and giving a cheque to the orphanage's headmaster. Crabb's out on a sort of date with him. Mill around Gallery high-society, listen as the rich speculate about the Black Note and Lavender Jack, nose in on Crabb's conversations, interrupt her, spill a drink on Tom if you realise who he is, whatever.
- Intruder in Bastrop Manor: It's you. You're the intruder. It's the early hours of the morning in the Manor and Ducky/Crabb are playing chess whilst they wait for Bastrop to return from a mission. No one else is supposed to be there. They will react accordingly.
I can also attempt to dig up other options, but there aren't a huge amount of options that keep the detail of the intended memory once interrupted. But if you want to see something pre-canon with a younger Crabb, or during the two years she was living in Johnny's building working as a detective with Ferrier, I can come up with something.