Entry tags:
TEST DRIVE MEME #5

1. not subtle revealings
[you wake up.
it doesn't matter where you were before. going to bed? dying? opening the door to face a great evil? same result. you wake up in a soft bed with starched sheets in a cool, darkened room, sunlight peeking out from behind thick curtains. maybe you're alone; maybe you aren't. maybe you immediately notice the folded paper on the bedside table near your head. if you don't, you better fix that real quick: you won't be able to even open the door before you read it.
the note itself is written in a neat hand on white card stock; there is a stylized logo of a ship with the words SERENA ETERNA printed underneath. the note reads as follows:
Dear Passenger(s),
As your cruise director, it is my great honor to welcome you aboard the Serena Eterna, your destination for fun and adventure! We know you could have chosen any cruise line for your vacation, and we're very grateful you chose ours! On behalf of the Captain, I would like to assure each and every passenger that will we do whatever it takes to fulfill all your needs and desires during your journey with us.
At your earliest possible convenience, please attend the mandatory lifeboat drill by the end of the day. I'm sure everyone is very eager to get started on all the fun and sun, but safety always comes first! You can find your life jacket in your cabin's closet; carry it to your assigned muster station on deck one, where I will take you through the drill. If you can't find me in the crowd, just look for the gal with the winning smile!
See You Real Soon!
Sincerely,
Gal Friday
you walk to deck one. you have no other choice: every time you try to step in a direction some unseen being considers "not towards deck one," you find your legs no longer move, staying stock still, frozen. whether compelled quickly by curiosity, or delayed by pure stubbornness, the result is the same, and you are left milling around with other similarly curious or stubborn people.
you see someone in uniform near the front of the crowd. she seems to be a gal, but is missing the winning smile, along with most of her other features. she seems to see you, though, rushing to your side and placing a lei around your neck with great formality. a voice, cheery but artificial, sees to come from nowhere and everywhere.]
Welcome! I'm very glad to have you aboard!
[you touch the lei. rooster feathers, lotus seeds, and a carved circle of something white and hard, linked onto a silk string.
after the drill is completed, you are seemingly free to go. or, well, your legs work, now. and maybe that's as good as it's gonna get.]
2. a permanent reminder of a temporary feeling
[the reflections are missing. all of them. in mirrors. in television screens. on the backs of spoons. nothing looks back at you.
then, figures do show up. not your own, like you'd expect. thin, wispy apparitions, people with pleading eyes and hands, reaching out to place their palms against the surface, from their own end. faces familiar and not, beckoning, mouthing words you just can't quite make out. help me, it might be. get me out, perhaps. just until you're close enough, until your skin warms the surface of whatever it is you're peering into. and then, those same hands wrap, all too real, burning-cold against your flesh, and pull, trying to drag you through the surface, making up for their lack of strength with desperation. any flesh unlucky enough to enter the reflection comes back bone-white and cold, all sensation dead, though it will fade within a few hours.
in retrospect, it looks a bit more like they were saying something different. something more like, better you than me. or maybe it's not even words at all. they look a bit more like they're laughing.]
3. complex mementos
[but, hey. sometimes changes are good! like, today, in Playback, there's a brand-new game available for all the children to play! it's an old-fashioned sort of claw machine, the type that's so large, a particularly dedicated kindergartner could wriggle their way inside. the prizes vary, and sit loose: bags of candy, stuffed toys, firearms, painfully early-00s electronics, actually that one just looks like a dead iguana, tiny ship-branded knickknacks... like all the other games in the arcade, the game starts up automatically upon being touched; lack of quarters shouldn't keep you from having fun! pro tip: they are loaded, and they will go off if you suck at claw games and let it fall.]
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As soon as that thought crosses his mind, he takes a longer drink from his glass. He'd have to down the whole thing like a shot if he wanted to get tipsy (thanks for nothing, genetic modification), so for now the whole exercise is just to use the bad taste of the drink to wash out the worse one of Rapture.
"Hmm." he says as he swallows, to prove he's still listening, and looks her way again.
"Yeah. It's a lot quieter here than where I left, that's for sure." he agrees. "I almost don't mind it, though."
Mostly agrees, then. He's tempted to ask if she gets stuck in places like this a lot, given her answer, but there's no tactful way to pry into that off the top of his head. Probably was less literal than what they have going on the ship, too, so he lets it lie.
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"Where'd you leave from?" she asks. Partly out of curiously, and partly because she doesn't care to carry the conversation with sharing stuff from her own life.
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He downs the last half of his glass, and that helps for a few seconds.
"Was also stuck in a city." he says. "Underwater, a real miracle of engineering. But uh, sealed off, so when things got bad, it got... Messy."
That's enough, right? Jack puts the glass down, and motions for the ghostly bartender, and manages to smile slightly.
"Long story, and I'll need to drink a lot more to tell it."
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"You don't have to," she points out. "Tell it, I mean."
She gives a little shrug and sips her drink. She's firmly in support of forgetting all about traumatic events of the past. It's something she lives by. (She should probably get some therapy at some point, but, eh.)
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"You can-" -leave the bottle, he means to say, but the moment he touches it, gravity reclaims it. "-Oh."
His hand sinks for a second before he adjusts his hold on it. He blinks, shrugs, and pours himself another glass. It's more polite than chugging straight
"So, all things considered," he says as he pours, "this ship isn't too bad so far."
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New York was... Well, it didn't care. For better and for worse. Once you were there, you were there, and that was it. You could disappear in the crowd, if you wanted to. If you were able to survive, with zero savings and no ID. Here, she has the distinct impression that things will happen that she'll have no choice to take part in. There's only so many places they can hide. And from what she understands, the entity that brought them here is, well, an entity. Not just a weird rift in space time.
She sits there in silence for a moment, contemplating. Then she finished her drink, pushing it aside, and reaches over the bar counter to get a simpler glass. She holds it out towards him - an unspoken request for him to share.
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But he doesn't hesitate to reach over and pour her a glass when she holds it his way.
He had asked for the strongest thing they had, and needless to say, the drink has a sharp scent, something definitely not meant to be drunk on its own for any other reason than to get smashed as fast as possible.
Jack sets the bottle down and picks his own glass back up again, though he keeps an eye on her to see if she'll commit to this.