Entry tags:
TEST DRIVE MEME #5

1. not subtle revealings
[you wake up.
it doesn't matter where you were before. going to bed? dying? opening the door to face a great evil? same result. you wake up in a soft bed with starched sheets in a cool, darkened room, sunlight peeking out from behind thick curtains. maybe you're alone; maybe you aren't. maybe you immediately notice the folded paper on the bedside table near your head. if you don't, you better fix that real quick: you won't be able to even open the door before you read it.
the note itself is written in a neat hand on white card stock; there is a stylized logo of a ship with the words SERENA ETERNA printed underneath. the note reads as follows:
Dear Passenger(s),
As your cruise director, it is my great honor to welcome you aboard the Serena Eterna, your destination for fun and adventure! We know you could have chosen any cruise line for your vacation, and we're very grateful you chose ours! On behalf of the Captain, I would like to assure each and every passenger that will we do whatever it takes to fulfill all your needs and desires during your journey with us.
At your earliest possible convenience, please attend the mandatory lifeboat drill by the end of the day. I'm sure everyone is very eager to get started on all the fun and sun, but safety always comes first! You can find your life jacket in your cabin's closet; carry it to your assigned muster station on deck one, where I will take you through the drill. If you can't find me in the crowd, just look for the gal with the winning smile!
See You Real Soon!
Sincerely,
Gal Friday
you walk to deck one. you have no other choice: every time you try to step in a direction some unseen being considers "not towards deck one," you find your legs no longer move, staying stock still, frozen. whether compelled quickly by curiosity, or delayed by pure stubbornness, the result is the same, and you are left milling around with other similarly curious or stubborn people.
you see someone in uniform near the front of the crowd. she seems to be a gal, but is missing the winning smile, along with most of her other features. she seems to see you, though, rushing to your side and placing a lei around your neck with great formality. a voice, cheery but artificial, sees to come from nowhere and everywhere.]
Welcome! I'm very glad to have you aboard!
[you touch the lei. rooster feathers, lotus seeds, and a carved circle of something white and hard, linked onto a silk string.
after the drill is completed, you are seemingly free to go. or, well, your legs work, now. and maybe that's as good as it's gonna get.]
2. a permanent reminder of a temporary feeling
[the reflections are missing. all of them. in mirrors. in television screens. on the backs of spoons. nothing looks back at you.
then, figures do show up. not your own, like you'd expect. thin, wispy apparitions, people with pleading eyes and hands, reaching out to place their palms against the surface, from their own end. faces familiar and not, beckoning, mouthing words you just can't quite make out. help me, it might be. get me out, perhaps. just until you're close enough, until your skin warms the surface of whatever it is you're peering into. and then, those same hands wrap, all too real, burning-cold against your flesh, and pull, trying to drag you through the surface, making up for their lack of strength with desperation. any flesh unlucky enough to enter the reflection comes back bone-white and cold, all sensation dead, though it will fade within a few hours.
in retrospect, it looks a bit more like they were saying something different. something more like, better you than me. or maybe it's not even words at all. they look a bit more like they're laughing.]
3. complex mementos
[but, hey. sometimes changes are good! like, today, in Playback, there's a brand-new game available for all the children to play! it's an old-fashioned sort of claw machine, the type that's so large, a particularly dedicated kindergartner could wriggle their way inside. the prizes vary, and sit loose: bags of candy, stuffed toys, firearms, painfully early-00s electronics, actually that one just looks like a dead iguana, tiny ship-branded knickknacks... like all the other games in the arcade, the game starts up automatically upon being touched; lack of quarters shouldn't keep you from having fun! pro tip: they are loaded, and they will go off if you suck at claw games and let it fall.]
no subject
She waves a hand dismissively.
"You can call me Ylva, by the way."
no subject
// How do you know? they ask with a nervous whistle. If she's even partially right, that means they're in a situation most closely comparable to the teleportation accident that separated Tracer from conventional spacetime. Without Ganymede.
// I go by Bastion, or E54, they add when Ylva introduces herself.
no subject
She gives Bastion a smile that's all teeth. "So I'm not too worried. We find the wizard responsible, and then I'll bite them until they send us home. Easy."
no subject
That sounds less sanitary than punching the wizard but she does appear to be in excellent dental health. Unsure how else to respond, they give Ylva's plan a thumbs-up with their manipulator arm.
no subject
Ylva mimics his thumbs-up, though, still grinning. "We'll figure it out, don't you worry. You can shoot him, if you want. If the biting doesn't convince him."
no subject
// How do we find a wizard?
no subject
"In my experience," she says, "they usually have some sort of lair. A walking tower. An extra-dimensional room in an inn. An estate surrounded by illusory fences. Something weird like that. So if we have a wizard here, we need to find that. Actually," Ylva continues, frowning a little, "I don't know that I've ever had to hunt to find a wizard. They're usually pretty obvious."
This... might be a problem.
no subject
Bastion's not entirely sure what's anomalous on a cruise ship, having never been on one before, but they know more about modern architecture and vehicles than Ylva does at least, and she can contribute her knowledge of wizards.
no subject
She's pleased, because it's always good to be understood. Obviously she and Bastion are going to get along just fine. It's also nice to have a plan! This is about as firm a plan as she ever makes, really. "Anything that doesn't make sense should be investigated to see if it's where he's hiding."
no subject
no subject
Ylva follows them inside, hands folded behind her back. "I haven't really seen one yet, but there's been so much to see. I might have missed it. Honestly, this place would be pretty exciting if it wasn't for, you know. Everything."
no subject
// I didn't see one on my route but I haven't explored anywhere else. There's several entire decks they haven't even set foot on yet.
no subject
But the stuff in there looks so neat.
"The ship can't be infinitely big," she says. "Even if we can't find a map it shouldn't be hard to map it out ourselves."
no subject
Also there's neither a person at the counter nor any visible self-checkout machines, so maybe the store's closed?
They nod. // I have a mapping function.
no subject
She tilts her head, trying to work this out. "I mean, give me some paper and I could probably draw a map myself. So does that count as a mapping function?"
no subject
They think about the comparison, humming mechanically. // Sure. Both processes result in a map. I would also have to draw it to produce a paper copy, so it's closer to making a map in your mind.
no subject
She does wander over to the journals, and picks one up, to leaf through it. No words, but, "Oh, this is really nice paper, though."