Five days. Eleanor enjoys her newfound freedom for five days, sailing for land on the surface in the sun - well, 'enjoys', considering how very not dead her mother is and how very locked in a box together they are - before she wakes up in a different enclosed space with a conspicuous absence of Sofia Lamb. The initial surge of panic becomes confusion when she reads the note, then curiosity, and finally settles into Eleanor putting her diving helmet on and locking it into place.
Until she knows more, she's safer as a Big Sister than the Daughter of the People.
You might find her on the way to the muster drill or at the end of the drill itself, well over six feet tall in her armor, delicately fingering the lei through her gloves. The barrier has not escaped her, but Eleanor has no reference for it, only enough awareness to understand that whatever it is she doesn't want to fuck with it.
Anyone looking at her long enough might be surprised to hear a very human, if somewhat echo-y, girl's voice from the helmet: "Excuse me - I'm afraid I've just arrived."
2. that American creation on which I feed
The thin dress her mother had her in for her treatments is not going to cut it when it's time to get out of this armor. Accordingly, she enters the one and only clothing store here, enraptured but also confused by the cuts and colors on hand; where are the laces, where are the frills, why is everything so oddly thin and revealing?
She's easy for the young ones to sneak up on. Eleanor produces a flame in her hand, making the little bahamanals recoil -
And gets hit with a full blast of fire extinguisher by Gal Friday, who reminds ('reminds') her not to produce fire outside of the designated smoking areas.
"...Does she do that every time..."
The flame again. Friday dutifully puts it out, which is positively fascinating, but uh, the younglings are noticing, and Eleanor's other weapons are thin needles designed to suck out bodily fluids.
She might need a hand.
3. isn't it better to change what the screen shows? [Playback]
It's the flashing lights and sounds that draw Eleanor into Playback, but it's the games that keep her here. These seem so much more advanced than Spitfire, but clearly it's an extension of the same technology, the same game her father had taken a timeless moment to master for the sheer joy of it...
Find her flitting from Asteroids to Galaga to Geometry Wars, carrying her helmet under her arm and putting it atop the cabinets when she's playing, her normally reserved expression full of a dawning wonder.
Eleanor Lamb | Bioshock 2 | OTA
Five days. Eleanor enjoys her newfound freedom for five days, sailing for land on the surface in the sun - well, 'enjoys', considering how very not dead her mother is and how very locked in a box together they are - before she wakes up in a different enclosed space with a conspicuous absence of Sofia Lamb. The initial surge of panic becomes confusion when she reads the note, then curiosity, and finally settles into Eleanor putting her diving helmet on and locking it into place.
Until she knows more, she's safer as a Big Sister than the Daughter of the People.
You might find her on the way to the muster drill or at the end of the drill itself, well over six feet tall in her armor, delicately fingering the lei through her gloves. The barrier has not escaped her, but Eleanor has no reference for it, only enough awareness to understand that whatever it is she doesn't want to fuck with it.
Anyone looking at her long enough might be surprised to hear a very human, if somewhat echo-y, girl's voice from the helmet: "Excuse me - I'm afraid I've just arrived."
2. that American creation on which I feed
The thin dress her mother had her in for her treatments is not going to cut it when it's time to get out of this armor. Accordingly, she enters the one and only clothing store here, enraptured but also confused by the cuts and colors on hand; where are the laces, where are the frills, why is everything so oddly thin and revealing?
She's easy for the young ones to sneak up on. Eleanor produces a flame in her hand, making the little bahamanals recoil -
And gets hit with a full blast of fire extinguisher by Gal Friday, who reminds ('reminds') her not to produce fire outside of the designated smoking areas.
"...Does she do that every time..."
The flame again. Friday dutifully puts it out, which is positively fascinating, but uh, the younglings are noticing, and Eleanor's other weapons are thin needles designed to suck out bodily fluids.
She might need a hand.
3. isn't it better to change what the screen shows? [Playback]
It's the flashing lights and sounds that draw Eleanor into Playback, but it's the games that keep her here. These seem so much more advanced than Spitfire, but clearly it's an extension of the same technology, the same game her father had taken a timeless moment to master for the sheer joy of it...
Find her flitting from Asteroids to Galaga to Geometry Wars, carrying her helmet under her arm and putting it atop the cabinets when she's playing, her normally reserved expression full of a dawning wonder.